
Master of Arts (MA) in Game Development
DURAÇÃO
4 Semesters
LÍNGUAS
Inglês
RITMO
Tempo integral
PRAZO DE INSCRIÇÃO
Solicitar prazo de inscrição
DATA DE INÍCIO MAIS CEDO
Jun 2025
PROPINAS
USD 1615 *
FORMATO DE ESTUDO
Ensino à Distância, No campus
* per unit for international students / USD 1,407 per unit for domestic students
Introdução
O programa de mestrado em desenvolvimento de jogos permite que os alunos avancem em suas carreiras, sintetizando os fundamentos tradicionais de arte e design com as tecnologias inovadoras de hoje. Os alunos preparam seu conjunto de habilidades de carreira por meio de prototipagem prática de mecânica de jogo e criação de arte, seguida pela criação de um portfólio final de qualidade do setor.
Caminhos
- Interesse profissional em modelagem de personagens para jogos
- Interesse profissional em arte conceitual para jogos
- Interesse profissional em modelagem de ambiente para jogos
- Interesse profissional em design de jogos
Resultado do programa
Graduate students will meet the following student performance criteria:
Visual Communication
- Critically evaluate the aesthetics, meaning, and effect of imagery
- Use mídia apropriada para comunicar ideias durante todo o processo de design
Technology
- Demonstrate mastery of the tools and technology related to the area of specialty
Critical Thinking and Problem Solving
- Research and generate workable solutions under a deadline
Professional Readiness
- Produza um portfólio coeso ou um rolo de demonstração adaptado para refletir os objetivos de carreira
Specialty Skills: Game & Level Design
- Comunique ideias abstratas de teoria dos jogos usando documentos de design de jogos e mapas 2D
- Create playable games with 3D technology
Specialty Skills: Character Modeling
- Sculpt, model and texture forms in 3-dimensions that demonstrate a thorough understanding of human and zoological anatomy
- Traduza pesquisas visuais e referências para criar personagens 3D
Specialty Skills: Environment Modeling
- Esculpir, modelar, texturizar e iluminar formas em 3 dimensões que demonstram uma compreensão completa das formas orgânicas, arquitetônicas e industriais
- Traduza pesquisas visuais e referências para criar ambientes 3D
Specialty Skills: Concept
- Follow an industry-standard process, from thumbnails through final render to generate concept designs
- Aplique pesquisa visual à arte conceitual
- Demonstrate an understanding of movement, proportion, and functionality of designs through effective orthographic or perspective drawings
Academy of Art University Learning Outcomes
Graduates of the Academy of Art University will demonstrate the ability to:
- Produce a body of work suitable for seeking professional opportunities in their chosen field of art and design.
- Solve creative problems within their field of art and design, including research and synthesis of technical, aesthetic, and conceptual knowledge.
- Communicate their ideas professionally and connect with their intended audience using visual, oral, and written presentation skills relevant to their field.
- Execute technical, aesthetic, and conceptual decisions based on an understanding of art and design principles.
- Evaluate work in their field, including their own work, using professional terminology.
- Recognize the influence of major cultural and aesthetic trends, both historical and contemporary, on art and design products.
- Learn the professional skills and behaviors necessary to compete in the global marketplace for art and design.
Oportunidades de carreira
Academy of Art University offers some of the best training and hands-on experience to help you excel in your future game development careers. We pride ourselves in doing an exceptional job designing programs that equip aspiring professionals with a comprehensive toolbox of marketable skills that lead to success in the industry.
Our Game Development course teaches the skills necessary to succeed in exciting careers in game design, concept art, UI/UX design, animation, technical art, and emerging technologies like augmented reality and virtual reality.
3D Character Artist
Bring characters to life as a 3D character modeler. You’ll build complex character models, and organic meshes, and work across teams to rig, light, texture, and animate your creations.
3D Environment Modeler
Bring video game environments to life with your 3D modeling techniques. Add color, texture, shaders, and lighting to give the environment a finished look.
Animation VFX
Animation and Visual Effects give a game its personality. The most well-designed and crafted character doesn’t come to life until someone makes them move and gives them some personality. Visual Effects, such as fire, laser blasts, and warp gates, grab the player and transport them to another world altogether.
Character Concept Artist
Design and create the characters for interactive games. You’ll imagine the visual look of interactive characters with contextual details to bring them to life.
Environment Concept Artist
Combine a playful imagination with a high degree of artistic skill. Concept and flush out all aspects of environmental design, from small props to full culture kits.
Game/Level Designer
Balance gameplay elements to keep games engaging. You will also improve systems, contribute to features, and participate in testing to create immersive worlds and evoke emotions.
Gameplay Programmer
Gameplay programmers are the heart of any game. Your job will be to bring the game to life by implementing the core gameplay mechanics. You'll work very close with designers to build the game itself.
Systems Programmer
Systems programmers build the engine technology that runs the games. As a systems programmer, your code will power the backend of the engine and enable the creativity of the team. Graphics, networking, file systems, physics systems, and other core systems fall under this domain.
Tools Programmer
Tools programmers are the unsung heroes of the games industry. Your job is to enable the other developers to build the gameplay. You will create map editors, write plug-ins, and build custom tools to enable the designer's creativity.
UX/UI Designer
Use your knowledge of game features, design, motion graphics, and user paths to create an immersive experience.
Galeria
Currículo
Unit Requirements
Major | 33 |
Graduate Liberal Arts | 3 |
Total | 36 |
Degree Requirements
- Successful completion of Final Portfolio Review
- A minimum grade of C in all required 36 units
- GPA cumulativo mínimo de 2,0 e o seguinte requisito de estudo acadêmico:
- 1 Art Historical Awareness & Aesthetic Sensitivity course
- 1 Art Historical Awareness & Aesthetic Sensitivity course
Curriculum
Semester 1
- GAM 601: Elementos de videogame (principal)
- GAM 602: Princípios de Design de Jogos (Principais)
- GAM 605: Scripts para videogames 1 (principal)
Semester 2
- GAM 606: Desenvolvimento Rápido de Jogos (Principal)
- GAM 608: Bootcamp de desenho para jogos: a figura humana (principal)
- GAM 655: Script para Jogos 2 (Principais)
Semester 3
- ANM 623: 3D Modeling & Animation 1 (Maya) (Major)
- GAM 607: Ação, aventura e design de níveis de RPG (principal)
- GLA 623: História e Técnicas de Jogos (Graduação em Artes Liberais)
Semester 4
- GAM 651: Desenvolvimento de protótipo de jogo (principal)
- GAM 778: Práticas Profissionais e Portfólio para Desenvolvedores de Jogos (Principal)
- IXD 606: User Experience Design (Major)
Admissões
Taxa de matrícula do programa
Instalações
English Language Requirements
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